Schools 2030 HCD Sprint book

As you work through this toolkit, you may encounter new words or phrases. Use the glossary to help define those words. GLOSSARY OF TERMS • Assumption: A person’s beliefs that are not based on facts or evidence. • Brainstorm: A process for creating a large number of ideas. • Concept: A robust idea that has been developed through multiple rounds of prototyping. • Equity: An approach where every person, regardless of who they are, is given what she or he needs in order to survive and thrive. • Fieldwork: The work that you will complete independently through interviewing students and families and testing prototypes in the classroom and beyond. • Generate: The process of creating something. • Headline: A brief (few words) description - just like a newspaper headline. • HMW: How Might We is a question structure used in brainstorming. It emphasizes the collaborative and exploratory nature of brainstorming, • Inequity: A circumstance in which some people get more resources than others; those with less do not have what they need to survive and thrive. • Iterate: Make improvements to an idea based on feedback. • Needs: The motivations or desires of a stakeholder. • Pilot: The beginning of implementing an initiative when the idea is still being developed and refined. • POV: A Point of View statement is a framework for communicating the new problems and needs of a specific stakeholder. • PROMISE app: A digital application designed to be a source of quantitative data for your school. • Prototype: An early experiment that allows you to test your idea before investing a lot of time and money. A series of prototypes happen before a pilot. • Quantitative Data: Communicating information through numerical representation. • Qualitative Research: Information gathered from interacting with those whom you are trying to understand. • Reflection: The process of thinking about your own work in order to improve it. • Resolution: The amount of effort and resources required to reach a certain standard of craftsmanship. • Scale: The number of stakeholders that a solution reaches. • Sketch: A quick, imperfect drawing that helps you visualize your ideas. • Solutions: An intervention that, through your design work, you believe will meet the needs of the stakeholder. • Stakeholders: The people for whom you are designing. • Synthesize: He process of analyzing information in order to make sense of it and find new meanings. • Test: The process of trying out your prototype with real stakeholders in order to learn more about the solution. • Workshop: The opportunity to convene in a larger group - either regional or school-based - to do collaborative design work. 6 LAUNCH EXPLORE DEFINE GENERATE MAKE TEST PLAN TO IMPLEMENT TELL SCHOOLS 2030 HUMAN-CENTERED DESIGN SPRINT INTRODUCTION

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